In an attempt to continue my ever-growing toolset as a designer, I’ve returned to the wonderful world of 3D design. Towards the tail end of 2024, I acquired a 3D printer and found it necessary to dust off my old Cinema 4D, Blender, and Unreal Engine knowledge. In previous roles, I’ve created 3D elements for events, social graphics, and video games. This page is an accumulation of my most recent studies and explorations — a page made with the goal of holding me accountable.